Digital Tutors - Creating Cartoon Characters in MODO | RAR ~1,5 GB
Learn an artist-friendly workflow to character modeling, texturing, and rendering with modo 301. Contains over 6 hours of project-based training for artists learning modo and the artistic processes of creating stylized cartoon characters as seen in animated feature films.Popular highlights include:
* Look Development
* Exaggerated Proportions
* Adding Appeal
* Mesh Sculpting
* Image-based Sculpting
* Vector Displacement
* Painting Textures in modo
* Utilizing Shader Tree
* Global Illumination
* Constraining to Background
* Copying/Pasting Polygons
* Reusing Geometry
* SDS Subdivide
* Sub-D Modeling Tools
* Morph Maps for Facial Expressions
* Deformers
* Combining Falloffs and other Tools
* Combining Images with Effects in Shader Tree
* Organizing Item List
* Pen Tool
* Loop Slice
* Mirroring Geometry
* Modeling with Symmetry
* Element Move
* Selection Methods
* Edit/Delete Message
Lesson Outline:
1. Creating a base for the head 9:06
2. Drawing out facial geometry with the pen tool 8:54
3. Drawing out and shaping the nose 12:22
4. Filling in the facial geometry (part 1) 8:51
5. Filling in the facial geometry (part 2) 9:07
6. Connecting the face to the head (part 1) 12:41
7. Connecting the face to the head (part 2) 9:51
8. Building the eyes 10:12
9. Modeling the eyelids (part 1) 9:50
10. Modeling the eyelids (part 2) 11:56
11. Shaping the mouth 11:51
12. Adding wrinkles, chin and nostrils 13:38
13. Building the ear 14:09
14. Adding teeth 11:43
15. Building a cage for the hair 10:16
16. Filling in the geometry of the hair 9:22
17. Building the body 15:37
18. Modeling the pants 4:16
19. Creating geometry for the belt and belt loops 5:20
20. Defining the leg holes 4:27
21. Extruding out the legs 6:45
22. Finishing the legs 8:36
23. Adding and shaping the arms 7:22
24. Modeling the hands 14:23
25. Starting the cape 11:11
26. Finishing the cape 10:00
27. Adding eyebrows and eyelashes 8:27
28. Basic lighting and render setup 7:28
29. Layout of uvs for the head 6:30
30. Painting the head texture 10:24
31. Setting up materials for the head 10:28
32. Layout of uvs for the body 8:14
33. Painting the costume 5:49
34. Setting up materials on the costume 8:06
35. Layout of uvs on the hair 4:03
36. Sculpting displacement for the hair 8:05
37. Painting a color map for the hair 8:26
38. Setting up materials for the hair 5:04
39. Setting up materials for the eyes 8:57
40. Shaping the body and head 6:20
41. Adding a facial expression with morph maps 8:10
42. Creating the final render 9:02
Total Run Time: 6:25:19
Specifications
Item #: MOT-1019
Software Requirement: modo 301 and up
Run Time: 6 hrs. 25 min., 3 discs
Format: CD-ROM
Platform: Mac / PC
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